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| | 2013 May event - Extreme measures walkthrough | |
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J (admin) Admin
Posts : 34 Join date : 2013-02-01 Age : 37 Location : USA, Rhode Island
| Subject: 2013 May event - Extreme measures walkthrough Wed May 08, 2013 6:01 pm | |
| Original source:http://www.funzio.com/forum/showthread.php?53995-Extreme-Measures-LTQ-WalkthroughLTQ Historical Summary post: http://www.funzio.com/forum/showthread.php?52592-LTQ-Historical-SummaryRequirements (normal mode only): Barracks: unknown (was lvl 7 for flamethrower soldier last ltq) War Factory: unknown (was lvl 7 for leopard tank last ltq) Air Field: unknown Shipyard: unknown (was lvl 2 for submarine last ltq) Elite Training Facility: unknown (was lvl 1 for heavy gunner last ltq) Robotics Facility: unknown (was n/a last ltq) Advanced Airbase: unknown (was n/a last ltq) Dry Docks: unknown (was n/a last ltq) Devin, "Gold spent is down at current progress. I have 1200 energy, and so far all energy refreshes have been the full +1000 energy. Energy requirements are documented discretely based on feedback and requests. Note, I prestaged most missions." ===NORMAL MODE=== 1/42: Enemy Outpost: sam launcher (20) Energy Required: 20 Field Brigadier (infantry, 43/57) 2/42: Enemy Outpost: installation sentry (19), jungle rifleman (11) Energy Required: 30 Concrete, 15000 cash 3/42: Enemy Outpost: flak technician (18), barracks (22), helipad (12) Energy Required: 52 Rapid Thunderbolt (air, 85/34) 4/42: Enemy Outpost: battle tank (3x 23) Energy Required: 69 Concrete, 150 valor 5/42: Dictators Compound: helipad (2x 28), dock office (33) Energy Required: 89 Merlin Troop Transport (air, 44/96) 6/42: Offshore Drilling Rig: artillery officer (15), drilling rig (22), aircraft carrier (3x 28) Energy Required: 121 Concrete, 40000 cash 7/42: Dictators Compound: police truck (31), sam launcher (2x 36), holding cell (25) Energy Required: 128 Sky Sentry (ground, 91/76) 8/42: Dictators Compound: dictator guard (35), dictator palace (4x 34) Energy Required: 171 Concrete, 400 valor 9/42: Trafficker Base: perimeter sentry (64), trafficker gunman (81), air defense officer (54) Energy Required: 199 Armored Combat Boat (sea, 95/101) 10/42: Trafficker Base: command center (2x 55), trafficker commander (2x 66) Energy Required: 242 Concrete, 65000 cash 11/42: Trafficker Base: enemy combatant (65), barracks (2x 76) Energy Required: 217 Rapid Strike Talon (air, 161/70) 12/42: Trafficker Base: trafficker gunman (81), large bunker (3x 80) Energy Required: 321 Concrete, 650 valor 13/42: Shipyard: cargo crane (45), patrol boat (2x 61), marine trooper (53), ship yard (2x 66) Energy Required: 352 Recon Gunner (infantry, 143/128) 14/42: Shipyard: naval officer (45), destroyer (5x 68) Energy Required: 385 Concrete, 90000 cash 15/42: Communications Outpost: stonefaced guard (2x 65), army barracks (3x 72), satellite uplink (48) Energy Required: 394 Elite Drop Ship (sea, 105/219) 16/42: Communications Outpost: satellite uplink (4x 76), supply silo (2x 70) Energy Required: 444 Concrete, 900 valor 17/42: Communications Outpost: helipad (51), alexei borzakov (6x 75) Energy Required: 501 Hind Mi-24 (air, 200/170) 18/42: Border Guard Complex: patrol vehicle (2x 85), guard tower (3x 88), lieutenant muhammed (2x 87) Energy Required: 608 Concrete, 115,000 cash 19/42: Border Guard Complex: captain lefu (2x 90), supply silo (4x 102) Energy Required: 588 Rebel Cruiser (sea, 305/122) 20/42: Border Guard Complex: corporal aliki (65), commander idris (7x 94) Energy Required: 723 Concrete, 1150 valor 21/42: Mountain Pass: propane tank (2x 96), satellite uplink (2x 84), sandbag bunker (4x 93) Energy Required: 732 Big Dog (ground, 270/222) 22/42: Mountain Pass: mountain garrison (3x 108), satellite uplink (3x 100), mountain fighter (2x 95) Energy Required: 814 Concrete, 140,000 cash 23/42: Mountain Pass: command center (67), warlord's personal guard (2x 91), general dustom (3x 103) Energy Required: 558 23D Battle Tank (ground, 412/165) 24/42: Mountain Pass: mountain citadel (7x 105) Energy Required: 735 Concrete, 150,000 cash, 1400 valor 25/42: Suspicious Village: village hovel (4x 120), sandbag bunker (3x 114), regime thug (90) Energy Required: 912 Watchdog (infantry, 295/377) 26/42: Suspicious Village: family home (5x 122), henrik van der waals (2x 100), anika ahrens (2x 104) Energy Required: 1018 Concrete, 165,000 cash 27/42: Suspicious Village: family home (5x 122) Energy Required: 610 Supersonic Pegasus (air, 475/275) 28/42: Suspicious Village: regime gunman (2x 95), mad bomber ali (8x 112) Energy Required: 1086 Concrete, 1650 valor 29/42: Docks: cargo crane (2x 102), patrol boat (2x 105), blue shipping container (4x 110), docks warehouse (3x 112) Energy Required: 1190 Santa Marta Patrol (sea, 320/536) 30/42: Docks: tug boat (74), marine veteran (2x 110), docks warehouse (5x 140), red shipping container (3x 115) Energy Required: 1339 Concrete, 190,000 cash 31/42: Docks: drydock (8x 132) Energy Required: 1056 Highland Battleship (sea, 450/524) 32/42: Docks: blue shipping container (4x 110) Energy Required: 440 Concrete, 1900 valor 33/42: Boneyard: boneyard office (6x 150), boneyard guard (2x 114), private faruq (2x 120), ruined humvee (102) Energy Required: 1470 Warlord Siege Tank (ground, 600/500, +3% alliance attack)34/42: Marketplace: pottery ship (4x 138), regime weapons dealer (2x 138), car repair shop (5x 154) Energy Required: 1598 Concrete, 215,000 cash 35/42: Marketplace: carpet shop (3x 132), market square (4x 145), village market (3x 124), local market (2x 118) Energy Required: 1584 GCC Destroyer (ground, 682/555) 36/42: Marketplace: loyalist fighter (2x 116), regime gunrunner (2x 130), wild basir (9x 150) Energy Required: 1842 Concrete, 2150 valor 37/42: Boneyard: regime scientist (110), destroyed tank (4x 118), commandant al badri (9x 140) Energy Required: 1842 MMC13 (air, 722/639) 38/42: Drop Site: crumbled building (110), antiaircraft cannon (4x 154), oil cooler (4x 163), supply depot (3x 170) Energy Required: 1888 Concrete, 240,000 cash 39/42: Drop Site: commando leader (3x 156), communication center (10x 160) Energy Required: 2068 2400 valor Sky Predator (air, 823/677) 40/42: Emir Island: gun truck (4x 172), armored truck (3x 122), minaret (6x 184) Energy Required: 2158 Concrete 41/42: Emir Island: mine launcher (4x 157), sneering grunt (2x 160) Energy Required: 948 Concrete 42/42: Emir Island: trigger-happy terrorist (2x 155), tug boat (3x 152), luxury villa (4x 125), soren pompantoniou (10x 170) Energy Required: 2966 250,000 cash, 2500 valor Black Plague Crawler (ground, 1676/1118) NORMAL MODE COMPLETE TOTALS FOR NORMAL MODE: Raw gains (a/d): 7,997/6,661 Valor gain: Approx. 15,250 Gold spent: 320* Enery Used: 34,508 XP gained: 4613* *Note: prestaged most missions, which reduced xp gained and gold spent.
Last edited by J (admin) on Tue May 21, 2013 3:12 am; edited 3 times in total | |
| | | J (admin) Admin
Posts : 34 Join date : 2013-02-01 Age : 37 Location : USA, Rhode Island
| Subject: Re: 2013 May event - Extreme measures walkthrough Wed May 08, 2013 7:15 pm | |
| === PRESTIGE MODE ===
Requirements (additional to normal mode): Barracks: lvl 7 for flamethrower soldier War Factory: unknown (was lvl 9 for mobile artillery last ltq) Air Field: unknown (was lvl 8 for comanche helicopter last ltq) Shipyard: unknown (was lvl 2 for submarine last ltq)
Elite Training Facility: unknown (was lvl 2 for commando last ltq) Robotics Facility: unknown (was lvl 1 for anti-aircraft vehicle last ltq) Advanced Airbase: unknown (was lvl 2 for osprey VTOL last ltq) Dry Docks: unknown (was n/a last ltq)
Note: gold amounts used below are in addition to completing normal mode. That is, I reset the count back to 0 gold so to speak.
1/53: Enemy Outpost: sam launcher (20) Energy Required: 20 Concrete, 15000 cash
2/53: Enemy Outpost: installation sentry (19), jungle rifleman (11) Energy Required: 30 Concrete, 150 valor
3/53: Enemy Outpost: flak technician (18), barracks (22), helipad (12) Energy Required: 52 Enforcer (infantry, 233/177, +1 Valor from Raids)
4/53: Enemy Outpost: battle tank (3x 23) Energy Required: 69 Concrete, 40000 cash
5/53: Dictators Compound: helipad (2x 28), dock office (33) Energy Required: 89 Concrete, 400 valor
6/53: Offshore Drilling Rig: artillery officer (15), drilling rig (22), aircraft carrier (3x 28) Energy Required: 121 TN-1 Kader UAV (air, 223/181)
7/53: Dictators Compound: police truck (31), sam launcher (2x 36), holding cell (25) Energy Required: 128 Concrete, 65000 cash
8/53: Dictators Compound: dictator guard (35), dictator palace (4x 34) Energy Required: 171 Concrete, 650 valor
9/53: Trafficker Base: perimeter sentry (64), trafficker gunman (81), air defense officer (54) Energy Required: 199 Communications Specialist (infantry, 306/156)
10/53: Trafficker Base: command center (2x 55), trafficker commander (2x 66) Energy Required: 242 Concrete, 120,000 cash
11/53: Trafficker Base: enemy combatant (65), barracks (2x 76) Energy Required: 217 Concrete, 900 valor
12/53: Trafficker Base: trafficker gunman (81), large bunker (3x 80) Energy Required: 321 Jungle Cobra (air, 296/243)
13/53: Shipyard: cargo crane (45), patrol boat (2x 61), marine trooper (53), ship yard (2x 66) Energy Required: 352 Concrete, 155,000 cash
14/53: Shipyard: naval officer (45), destroyer (5x 68) Energy Required: 385 Concrete, 1150 valor
15/53: Communications Outpost: stonefaced guard (2x 65), army barracks (3x 72), satellite uplink (48) Energy Required: 394 Highland Assassin (infantry, 380/241)
16/53: Communications Outpost: satellite uplink (4x 76), supply silo (2x 70) Energy Required: 444 Concrete, 170,000 cash
17/53: Communications Outpost: helipad (51), alexei borzakov (6x 75) Energy Required: 501 Concrete, 1400 valor
18/53: Border Guard Complex: patrol vehicle (2x 85), guard tower (3x 88), lieutenant muhammed (2x 87) Energy Required: 608 TF-Alpha Transport (air, 327/423)
19/53: Border Guard Complex: captain lefu (2x 90), supply silo (4x 102) Energy Required: 588 Concrete, 205,000 cash
20/53: Border Guard Complex: corporal aliki (65), commander idris (7x 94) Energy Required: 723 Concrete, 1650 valor
21/53: Mountain Pass: propane tank (2x 96), satellite uplink (2x 84), sandbag bunker (4x 93) Energy Required: 732 Smuggling Cruiser (sea, 387/473)
22/53: Mountain Pass: mountain garrison (3x 108), satellite uplink (3x 100), mountain fighter (2x 95) Energy Required: 814 Concrete, 230,000 cash
23/53: Mountain Pass: command center (67), warlord's personal guard (2x 91), general dustom (3x 103) Energy Required: 558 Concrete, 1900 valor
24/53: Mountain Pass: mountain citadel (7x 105) Energy Required: 735 Tiger Tankhunter (ground, 548/450)
25/53: Suspicious Village: village hovel (4x 120), sandbag bunker (3x 114), regime thug (90) Energy Required: 912 Concrete, 265,000 cash
26/53: Suspicious Village: family home (5x 122), henrik van der waals (2x 100), anika ahrens (2x 104) Energy Required: 1018 Concrete, 2150 valor
27/53: Suspicious Village: family home (5x 122) Energy Required: 610 Shadow Drone (air, 462/692)
28/53: Suspicious Village: regime gunman (2x 95), mad bomber ali (8x 112) Energy Required: 1086 Concrete, 310,000 cash
29/53: Docks: cargo crane (2x 102), patrol boat (2x 105), blue shipping container (4x 110), docks warehouse (3x 112) Energy Required: 1190 Concrete, 2400 valor
30/53: Docks: tug boat (74), marine veteran (2x 110), docks warehouse (5x 140), red shipping container (3x 115) Energy Required: 1339 Desert Raider (infantry, 918/612)
31/53: Docks: drydock (8x 132) Energy Required: 1056 Concrete, 325,000 cash
32/53: Docks: blue shipping container (4x 110) Energy Required: 440 Concrete, 2650 valor
33/53: Boneyard: boneyard office (6x 150), boneyard guard (2x 114), private faruq (2x 120), ruined humvee (102) Energy Required: 1470 Plague Striker (air, 789/964)
34/53: Marketplace: pottery ship (4x 138), regime weapons dealer (2x 138), car repair shop (5x 154) Energy Required: 1598 Concrete, 390,000 cash
35/53: Marketplace: carpet shop (3x 132), market square (4x 145), village market (3x 124), local market (2x 118) Energy Required: 1584 Concrete, 2900 valor
36/53: Marketplace: loyalist fighter (2x 116), regime gunrunner (2x 130), wild basir (9x 150) Energy Required: 1842 Plague Devastator (ground, 1100/900)
37/53: Boneyard: regime scientist (110), destroyed tank (4x 118), commandant al badri (9x 140) Energy Required: 1842 Concrete, 415,000 cash
38/53: Drop Site: crumbled building (110), antiaircraft cannon (4x 154), oil cooler (4x 163), supply depot (3x 170) Energy Required: 1888 Concrete, 3150 valor
39/53: Drop Site: commando leader (3x 156), communication center (10x 160) Energy Required: 2068 Plague Infiltrator (sea, 1250/1024)
40/53: Emir Island: gun truck (4x 172), armored truck (3x 122), minaret (6x 184) Energy Required: 2158 Concrete, 440,000 cash
41/53: Emir Island: mine launcher (4x 157), sneering grunt (2x 160) Energy Required: 948 Concrete, 3400 valor
42/53: Emir Island: trigger-happy terrorist (2x 155), tug boat (3x 152), luxury villa (4x 125), soren pompantoniou (10x 170) Energy Required: 2966 Plague Recon (infantry, 1024/1250)
...NOTE: the prior prestige mode levels identical to normal mode, now for the additional ending!...
43/53: Historic District: supply depot (5x 228), communication center (7x 248) Energy Required: 2876 Concrete, 545,000 cash
44/53: Historic District: armed fanatic (3x 176), cleric musa (11x 204) Energy Required: 2772 Concrete, 3650 valor
45/53: Military Base: armored truck (150), armory (4x 218), pillbox bunker (4x 210), battle tank (5x 200) Energy Required: 2862 Plague Fighter (air, 1599/1309)
46/53: Military Base: pillbox bunker (4x 210), hangar (4x 240) Energy Required: 1800 Concrete, 650,000 cash
47/53: Military Base: barracks (6x 284), hangar (4x 240), hardened commando (3x 184) Energy Required: 3216 Concrete, 3900 valor
48/53: Insurgent Block: damaged 4x4 (4x 254), damaged complex (8x 300) Energy Required: 3416 Plague Missile Boat (sea, 1798/1472)
49/53: Insurgent Block: destroyed car (4x 234), guerrilla commander (12x 233) Energy Required: 3732 Concrete, 735,000 cash
50/53: Bomb Maker Compound: patrol vehicle (2x 160), large bunker (3x 200), cargo truck (4x 250), sandbag bunker (6x 318) Energy Required: 3828 Concrete, 4150 valor
51/53: Bomb Maker Compound: hardened gunman (3x 202), bomb factory (4x 276), castle birr (3x 242), battle tank (5x 272) Energy Required: 3796 Arctic Snow Shredder (2100/1506)
52/53: International Quarter: destroyed car (3x 244), masked bomber (6x 244), patrol vehicle (4x 272) Energy Required: 3284 Concrete, 800,000 cash
53/53: International Quarter: personnel carrier (5x 336), ghost operative (13x 252) Energy Required: 4956 4500 valor Black Plague Stormer (ground, 4190/2794)
PRESTIGE MODE COMPLETE - LTQ EVENT COMPLETE
TOTALS FOR PRESTIGE MODE Raw gains (a/d): 17,930/14,867 Bonus gains: +1 Valor from Raids Valor gain: 41,050 Gold spent: 1400 Enery Used: 71,046 XP gained: 23,680
TOTALS FOR ENTIRE EVENT (both NORMAL and PRESTIGE MODE): Raw gains (a/d): 25,927/21,528 Bonus gains: +3% alliance attack, +1 Valor from Raids Valor gain: 56,300 Gold spent: 1720 Enery Used: 105,554 XP gained: 28,293 | |
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