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 2013 April Event - Operation Wolf

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J (admin)
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Join date: 2013-02-01
Age: 28
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PostSubject: 2013 April Event - Operation Wolf   Sat Apr 20, 2013 3:48 pm

Operation Wolf: The Hunt, tracking

Source:
http://www.funzio.com/forum/showthread.php?52158-Operation-Wolf-The-Hunt-tracking

LTQ History:
http://www.funzio.com/forum/showthread.php?52592-LTQ-Historical-Summary

Requirements:
- lvl 42 appears to be required to pass NORMAL mode. See the next post for additional requirements for prestige mode.
- lvl 7 barracks (infantry) to buy flame thrower soldiers
- you will need to access the Military Base, which is unlocked at lvl 42.
- energy requirements are estimated, not exact

===NORMAL MODE===

Insurgent Camp: mud house x1, family home x1, insurgent leader x1
Apache Bomber, air, 78/94

Enemy Outpost: ruined fighter plane x1, helipad x1, guard tower x1, jungle rifleman x1
Concrete

Offshore Drilling Rig: large bunker x1, cruiser x1, artillery officer x1, hapless civilian x1
Guerilla Gunner, infantry, 156/234

Offshore Drilling Rig: landmine engineer x1, mine-launcher x1, stealth boat x1
Enemy Outpost: installation guard x1
Concrete, 100 valor

Dictators Compound: blown up car x1, sam launcher x1, guard tower x1, dictators palace x1, modern palace x1
Rebel Cruiser, sea, 305/122

Attack Site: battered building x1, battered building x1, war-torn building x1, mid-rise appartments x1, damaged 4x4 x1
Concrete, 25,000 cash

Attack Site: fedayeen lietenant x1, wrecked apc x1, war-torn building x1, apartment building x1
EMS Wagon, ground, 260/274

Enemy Encampment: observation tower x1, observation tower x1, personnel carrier x1, sandbag bunker x1, munitions supply x1
Concrete, 250 valor

Shipyard: shipyard x1, ship yard x1, destroyer x1, cargo crane x1, antiaircraft cannon x1
Watchdog, infantry, 295/377

Communications Outpost: satellite uplink x1, supply silo x1, corporal roshenko x1, stonefaced guard x1, cargo truck x1, switch room x1
Concrete, 40,000 cash

Communications Outpost: comm officer x1
Trafficker Base: hostage guard x1, personnel carrier x1, perimeter sentry x1, barracks x1, large bunker x1, antiaircraft cannon x1
D22 Stalker, air, 450/322

Trafficker Base: battle tank x1, personnel carrier x1
Border Guard Complex: guard tower x1, guard tower x1, installation sentry x1, armored truck x1, inspection building x1, holding cell
Concrete, 400 valor

Border Guard Complex: gun truck x1, corporal aliki x1, sergeant abdullah x1, cadet bapto x1, switch room x1
Judge T23, ground, 380/441

Mountain Pass: satellite uplink x1, mountain citadel x1, mountain garrison x1, satellite uplink x1, medieval palace x1, sandbag bunker x1
Concrete, 75,000 cash

Mountain Pass: militia fighter x1, mountain militiaman x1, general dustom x1
Maven, infantry, 401/450

Suspicious Village: gun truck x1, henrik van der waais x1, gun truck x1, frightened villager x1, anika ahrens x1, destroyer tank x1
Concrete, 750 valor

Suspicious Village: village elder x1, family home x1
Docks: dock office x1, cargo crane x1, patrol boat x1, tug boat x1
Old Glory, sea, 390/515

Docks: green shipping container x1, enemy gunman x1, blue shipping container x1, cargo boat x1
?Mountain Pass: medieval palace x1? - it said I needed to do it, but I don't think I did it
Concrete, 100,000 cash

Boneyard: ruined humvee x1, ruined humvee x1, destroyed car x1, defunct iraqi tank
Marketplace: shopkeeper's stand x1, car repair shop x1
Reserved Force Unit, infantry, 480/457

Marketplace: local market x1, market square x1, pottery shop x1, carpet shop x1, market plaza x1, housing complex x1
Concrete, 850 valor

Drop Site: antiaircraft cannon x1, drop site lackey x1, sandbag bunker x1, commando leader x1
Water Glider, sea, 478/554

Emir Island: patrol boat x1, luxury villa x1, oil drilling rig x1, trigger-happy terrorist x1, xing min yu x1, lester nickelpot x1
Approx. 1500 energy used this level
Concrete, 125,000 cash

Emir Island: soren pompantoniou x1
Oil Refinery Plant: distillation column x1, oil warehouse x1, storage tank x1, refinery warehouse x1, switch room x1
Approx. 3000 energy used this level
Barrage Chopper, air, 680/455

Oil Refinery Plant: refinery platform x1
High Mountain Village: stone hut x1, goatherd x1, regime agent x1, regime dead-ender x1, the doctor x1, regime dead-ender x1
Approx. 4000 energy used this level
Concrete, 900 valor

High Mountain Village: regime agent x1, regime dead-ender x1
Train Station: missile car x1, missile car x1, locomotive x1, gravel car x1, tanker car x1
Approx. 3000 energy used for this level
GCC Destroyer, ground, 682/555

Train Station: comrade yaroshenk x1
Historic District: national library x1, military monument x1, national museum x1, communication center x1, nervous townperson x1, grand mosque x1, armored truck x1
Approx. 5500 energy used for this level
Concrete, 135,000 cash

Historic District: Supply Depot x1, Painted House x1, Medieval Palace x1
Trident Beachhead: nuclear submarine x1
Approx. 3500 energy used for this level
MMC13, air, 722/639, i

Trident Beachhead: large bunker x1, pillbox bunker x1, ballistic missle sub x1, large bunker x1, assault hovercraft x1
Approx. 2000 energy used for this level
Concrete, 1200 valor

Shipyard: sergeant loy x1
Border Guard Complex: cleric musa x1
Military Base: general en-joo x1
Approx. 4500 energy used for this level
Recovery Force, infantry, 1800/1500

NORMAL MODE COMPLETE

TOTALS FOR NORMAL MODE:
Raw gains (a/d): 7557/6989
Valor gain: Approx. 4450
Gold spent: 840
Enery Used: Approx 43,000* Energy required
XP gained: 11,365

*Each 20 gold energy refill gave a full +1000 energy fill = 42,000 energy from gold, plus approx 360 energy from normal time-based regen (2 hours) = approx. 43,000 energy required in total.


Last edited by J (admin) on Mon Apr 29, 2013 9:29 pm; edited 6 times in total
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J (admin)
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Posts: 34
Join date: 2013-02-01
Age: 28
Location: USA, Rhode Island

PostSubject: Re: 2013 April Event - Operation Wolf   Sat Apr 20, 2013 5:42 pm

=== PRESTIGE MODE ===

Requirements additional to normal mode:
- you will need a lvl 7 war factory (ground) to be able to buy leopard tanks.
- you will need a lvl 7 airfield to be able to buy pavelow helicopters
- you will need a lvl 1 robotics factory (ground) to be able to buy anti-aircraft vehicles.
- you will need a lvl 1 elite training facility (infantry) to be able to buy Heavy Gunners.
- you will need to be able to access the steel plant, which is unlocked at lvl 57.

Insurgent Camp: mud house x1, family home x1, insurgent leader x1
Concrete, 150,000 cash

Enemy Outpost: ruined fighter plane x1, helipad x1, guard tower x1, jungle rifleman x1
Standing Defense, sea, 106/127, i

Offshore Drilling Rig: large bunker x1, cruiser x1, artillery officer x1, hapless civilian x1
Concrete, 1500 valor

Offshore Drilling Rig: landmine engineer x1, mine-launcher x1, stealth boat x1
Enemy Outpost: installation guard x1
Remote Gunner, infantry, 211/316

Dictators Compound: blown up car x1, sam launcher x1, guard tower x1, dictators palace x1, modern palace x1
Concrete

Attack Site: battered building x1, battered building x1, war-torn building x1, mid-rise appartments x1, damaged 4x4 x1
23D Battle Tank, ground, 412/165, i

Attack Site: fedayeen lietenant x1, wrecked apc x1, war-torn building x1, apartment building x1
Concrete, 2000 valor

Enemy Encampment: observation tower x1, observation tower x1, personnel carrier x1, sandbag bunker x1, munitions supply x1
Elite Sniper, infantry, 351/370, i

Shipyard: shipyard x1, ship yard x1, destroyer x1, cargo crane x1, antiaircraft cannon x1
Concrete

Communications Outpost: satellite uplink x1, supply silo x1, corporal roshenko x1, stonefaced guard x1, cargo truck x1, switch room x1
C3 Rocket Delivery, ground, 399/509, i

Communications Outpost: comm officer x1
Trafficker Base: hostage guard x1, personnel carrier x1, perimeter sentry x1, barracks x1, large bunker x1, antiaircraft cannon x1
Concrete, 3000 valor

Trafficker Base: battle tank x1, personnel carrier x1
Border Guard Complex: guard tower x1, guard tower x1, installation sentry x1, armored truck x1, inspection building x1, holding cell
Advanced Fighter, air, 608/435, i

Border Guard Complex: gun truck x1, corporal aliki x1, sergeant abdullah x1, cadet bapto x1, switch room x1
Concrete

Mountain Pass: satellite uplink x1, mountain citadel x1, mountain garrison x1, satellite uplink x1, medieval palace x1, sandbag bunker x1
M0 Mechanized, ground, 513/596, i

Mountain Pass: militia fighter x1, mountain militiaman x1, general dustom x1
Concrete, 4000 valor

Suspicious Village: gun truck x1, henrik van der waais x1, gun truck x1, frightened villager x1, anika ahrens x1, destroyer tank x1
Field Spotter, infantry, 542/608, i

Suspicious Village: village elder x1, family home x1
Docks: dock office x1, cargo crane x1, patrol boat x1, tug boat x1
Concrete

Docks: green shipping container x1, enemy gunman x1, blue shipping container x1, cargo boat x1
?Mountain Pass: medieval palace x1? - it said I needed to do it, but I didnt do it
FOX ATV, ground, 527/696, i

Boneyard: ruined humvee x1, ruined humvee x1, destroyed car x1, defunct iraqi tank
Marketplace: shopkeeper's stand x1, car repair shop x1
Concrete, 5000 valor

Marketplace: local market x1, market square x1, pottery shop x1, carpet shop x1, market plaza x1, housing complex x1
Areo Glider, air, 648/617, i

Drop Site: antiaircraft cannon x1, drop site lackey x1, sandbag bunker x1, commando leader x1
Concrete

Emir Island: patrol boat x1, luxury villa x1, oil drilling rig x1, trigger-happy terrorist x1, xing min yu x1, lester nickelpot x1
Approx. 1500 energy used this level
APC Lockon, ground, 646/748, i

Emir Island: soren pompantoniou x1
Oil Refinery Plant: distillation column x1, oil warehouse x1, storage tank x1, refinery warehouse x1, switch room x1
Approx. 3000 energy used this level
Concrete, 6000 valor

Oil Refinery Plant: refinery platform x1
High Mountain Village: stone hut x1, goatherd x1, regime agent x1, regime dead-ender x1, the doctor x1, regime dead-ender x1
Approx. 4000 energy used this level
AT Special Force, infantry, 918/615, i

High Mountain Village: regime agent x1, regime dead-ender x1
Train Station: missile car x1, missile car x1, locomotive x1, gravel car x1, tanker car x1
Approx. 3000 energy used for this level
Concrete

Train Station: comrade yaroshenk x1
Historic District: national library x1, military monument x1, national museum x1, communication center x1, nervous townperson x1, grand mosque x1, armored truck x1
Approx. 5500 energy used for this level
Special Agent Dan, infantry, 921/750, i

Historic District: Supply Depot x1, Painted House x1, Medieval Palace x1
Trident Beachhead: nuclear submarine x1
Approx. 3500 energy used for this level
Concrete, 8000 valor

Trident Beachhead: large bunker x1, pillbox bunker x1, ballistic missle sub x1, large bunker x1, assault hovercraft x1
Approx. 2000 energy used for this level
Intel Gathery, ground, 975/863, i

Shipyard: sergeant loy x1
Border Guard Complex: cleric musa x1
Military Base: general en-joo x1
Approx. 4500 energy used for this level
Concrete
A new ending? What's this? This is not the end!!

...surprise ending mission(s)...

Military Base: pillbox bunker x1, battle tank x1, observation tower x1
Soviet Assault Sub, sea, 2100/2025, i

Bomb Maker Compound: bomb factory x1, large bunker x1, nitrate tank x1, patrol vehicle x1, gun truck x1, battle tank x1
Concrete, 10,000 valor

Bomb Maker Compound: castle birr x1, cargo truck x1 , sam launcher x1, antiaircraft cannon x1
Marine CT, sea, 2300/2950, i

International Quarter: patrol vehicle x1, Eiffel Tower x1, shopping mall x1, luxury villa x1, destroyed car x1, frightened tourist x1
Concrete, 11,000 valor

Naval Battle: transport boat x1, advanced destroyer x1, nuclear submarine x1, battleship x1, cruiser x1, stealth boat x1
Concrete, 12,500 valor

Government Area: recruitment facility x1, communication center x1, armored truck x1, personnel carrier x1, hardened soldier x1
Concrete, 15,000 valor

Steel Mill: supply depot x1, destroyed car x1, sulfide tank x1, magnetic crane x1
Puma 33FX A, air, 2950/3680, i

PRESTIGE MODE COMPLETE - LTQ EVENT COMPLETE


TOTALS FOR PRESTIGE MODE (excluding NORMAL MODE, including plot twist at end):
Raw gains (a/d): 15,127/16,070
Valor gain: Approx. 78,000
Gold spent: 1280
Enery Used: Approx 65,000 energy required
XP gained: 21,144

TOTALS FOR ENTIRE EVENT (both NORMAL and PRESTIGE MODE):
Raw gains (a/d): 22,684/23,059
Valor gain: Approx. 82,450
Gold spent: 2120
Enery Used: Approx 108,000 energy required
XP gained: 32,509
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