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 2013 May event - Extreme measures walkthrough

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PostSubject: 2013 May event - Extreme measures walkthrough   Wed May 08, 2013 6:01 pm

Original source:
http://www.funzio.com/forum/showthread.php?53995-Extreme-Measures-LTQ-Walkthrough

LTQ Historical Summary post:
http://www.funzio.com/forum/showthread.php?52592-LTQ-Historical-Summary

Requirements (normal mode only):
Barracks: unknown (was lvl 7 for flamethrower soldier last ltq)
War Factory: unknown (was lvl 7 for leopard tank last ltq)
Air Field: unknown
Shipyard: unknown (was lvl 2 for submarine last ltq)

Elite Training Facility: unknown (was lvl 1 for heavy gunner last ltq)
Robotics Facility: unknown (was n/a last ltq)
Advanced Airbase: unknown (was n/a last ltq)
Dry Docks: unknown (was n/a last ltq)

Devin, "Gold spent is down at current progress. I have 1200 energy, and so far all energy refreshes have been the full +1000 energy. Energy requirements are documented discretely based on feedback and requests. Note, I prestaged most missions."


===NORMAL MODE===

1/42: Enemy Outpost: sam launcher (20)
Energy Required: 20
Field Brigadier (infantry, 43/57)

2/42: Enemy Outpost: installation sentry (19), jungle rifleman (11)
Energy Required: 30
Concrete, 15000 cash

3/42: Enemy Outpost: flak technician (18), barracks (22), helipad (12)
Energy Required: 52
Rapid Thunderbolt (air, 85/34)

4/42: Enemy Outpost: battle tank (3x 23)
Energy Required: 69
Concrete, 150 valor

5/42: Dictators Compound: helipad (2x 28), dock office (33)
Energy Required: 89
Merlin Troop Transport (air, 44/96)

6/42: Offshore Drilling Rig: artillery officer (15), drilling rig (22), aircraft carrier (3x 28)
Energy Required: 121
Concrete, 40000 cash

7/42: Dictators Compound: police truck (31), sam launcher (2x 36), holding cell (25)
Energy Required: 128
Sky Sentry (ground, 91/76)

8/42: Dictators Compound: dictator guard (35), dictator palace (4x 34)
Energy Required: 171
Concrete, 400 valor

9/42: Trafficker Base: perimeter sentry (64), trafficker gunman (81), air defense officer (54)
Energy Required: 199
Armored Combat Boat (sea, 95/101)

10/42: Trafficker Base: command center (2x 55), trafficker commander (2x 66)
Energy Required: 242
Concrete, 65000 cash

11/42: Trafficker Base: enemy combatant (65), barracks (2x 76)
Energy Required: 217
Rapid Strike Talon (air, 161/70)

12/42: Trafficker Base: trafficker gunman (81), large bunker (3x 80)
Energy Required: 321
Concrete, 650 valor

13/42: Shipyard: cargo crane (45), patrol boat (2x 61), marine trooper (53), ship yard (2x 66)
Energy Required: 352
Recon Gunner (infantry, 143/128)

14/42: Shipyard: naval officer (45), destroyer (5x 68)
Energy Required: 385
Concrete, 90000 cash

15/42: Communications Outpost: stonefaced guard (2x 65), army barracks (3x 72), satellite uplink (48)
Energy Required: 394
Elite Drop Ship (sea, 105/219)

16/42: Communications Outpost: satellite uplink (4x 76), supply silo (2x 70)
Energy Required: 444
Concrete, 900 valor

17/42: Communications Outpost: helipad (51), alexei borzakov (6x 75)
Energy Required: 501
Hind Mi-24 (air, 200/170)

18/42: Border Guard Complex: patrol vehicle (2x 85), guard tower (3x 88), lieutenant muhammed (2x 87)
Energy Required: 608
Concrete, 115,000 cash

19/42: Border Guard Complex: captain lefu (2x 90), supply silo (4x 102)
Energy Required: 588
Rebel Cruiser (sea, 305/122)

20/42: Border Guard Complex: corporal aliki (65), commander idris (7x 94)
Energy Required: 723
Concrete, 1150 valor

21/42: Mountain Pass: propane tank (2x 96), satellite uplink (2x 84), sandbag bunker (4x 93)
Energy Required: 732
Big Dog (ground, 270/222)

22/42: Mountain Pass: mountain garrison (3x 108), satellite uplink (3x 100), mountain fighter (2x 95)
Energy Required: 814
Concrete, 140,000 cash

23/42: Mountain Pass: command center (67), warlord's personal guard (2x 91), general dustom (3x 103)
Energy Required: 558
23D Battle Tank (ground, 412/165)

24/42: Mountain Pass: mountain citadel (7x 105)
Energy Required: 735
Concrete, 150,000 cash, 1400 valor

25/42: Suspicious Village: village hovel (4x 120), sandbag bunker (3x 114), regime thug (90)
Energy Required: 912
Watchdog (infantry, 295/377)

26/42: Suspicious Village: family home (5x 122), henrik van der waals (2x 100), anika ahrens (2x 104)
Energy Required: 1018
Concrete, 165,000 cash

27/42: Suspicious Village: family home (5x 122)
Energy Required: 610
Supersonic Pegasus (air, 475/275)

28/42: Suspicious Village: regime gunman (2x 95), mad bomber ali (8x 112)
Energy Required: 1086
Concrete, 1650 valor

29/42: Docks: cargo crane (2x 102), patrol boat (2x 105), blue shipping container (4x 110), docks warehouse (3x 112)
Energy Required: 1190
Santa Marta Patrol (sea, 320/536)

30/42: Docks: tug boat (74), marine veteran (2x 110), docks warehouse (5x 140), red shipping container (3x 115)
Energy Required: 1339
Concrete, 190,000 cash

31/42: Docks: drydock (8x 132)
Energy Required: 1056
Highland Battleship (sea, 450/524)

32/42: Docks: blue shipping container (4x 110)
Energy Required: 440
Concrete, 1900 valor

33/42: Boneyard: boneyard office (6x 150), boneyard guard (2x 114), private faruq (2x 120), ruined humvee (102)
Energy Required: 1470
Warlord Siege Tank (ground, 600/500, +3% alliance attack)

34/42: Marketplace: pottery ship (4x 138), regime weapons dealer (2x 138), car repair shop (5x 154)
Energy Required: 1598
Concrete, 215,000 cash

35/42: Marketplace: carpet shop (3x 132), market square (4x 145), village market (3x 124), local market (2x 118)
Energy Required: 1584
GCC Destroyer (ground, 682/555)

36/42: Marketplace: loyalist fighter (2x 116), regime gunrunner (2x 130), wild basir (9x 150)
Energy Required: 1842
Concrete, 2150 valor

37/42: Boneyard: regime scientist (110), destroyed tank (4x 118), commandant al badri (9x 140)
Energy Required: 1842
MMC13 (air, 722/639)

38/42: Drop Site: crumbled building (110), antiaircraft cannon (4x 154), oil cooler (4x 163), supply depot (3x 170)
Energy Required: 1888
Concrete, 240,000 cash

39/42: Drop Site: commando leader (3x 156), communication center (10x 160)
Energy Required: 2068
2400 valor
Sky Predator (air, 823/677)

40/42: Emir Island: gun truck (4x 172), armored truck (3x 122), minaret (6x 184)
Energy Required: 2158
Concrete

41/42: Emir Island: mine launcher (4x 157), sneering grunt (2x 160)
Energy Required: 948
Concrete

42/42: Emir Island: trigger-happy terrorist (2x 155), tug boat (3x 152), luxury villa (4x 125), soren pompantoniou (10x 170)
Energy Required: 2966
250,000 cash, 2500 valor
Black Plague Crawler (ground, 1676/1118)


NORMAL MODE COMPLETE

TOTALS FOR NORMAL MODE:
Raw gains (a/d): 7,997/6,661
Valor gain: Approx. 15,250
Gold spent: 320*
Enery Used: 34,508
XP gained: 4613*

*Note: prestaged most missions, which reduced xp gained and gold spent.


Last edited by J (admin) on Tue May 21, 2013 3:12 am; edited 3 times in total
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PostSubject: Re: 2013 May event - Extreme measures walkthrough   Wed May 08, 2013 7:15 pm

=== PRESTIGE MODE ===

Requirements (additional to normal mode):
Barracks: lvl 7 for flamethrower soldier
War Factory: unknown (was lvl 9 for mobile artillery last ltq)
Air Field: unknown (was lvl 8 for comanche helicopter last ltq)
Shipyard: unknown (was lvl 2 for submarine last ltq)

Elite Training Facility: unknown (was lvl 2 for commando last ltq)
Robotics Facility: unknown (was lvl 1 for anti-aircraft vehicle last ltq)
Advanced Airbase: unknown (was lvl 2 for osprey VTOL last ltq)
Dry Docks: unknown (was n/a last ltq)

Note: gold amounts used below are in addition to completing normal mode. That is, I reset the count back to 0 gold so to speak.

1/53: Enemy Outpost: sam launcher (20)
Energy Required: 20
Concrete, 15000 cash

2/53: Enemy Outpost: installation sentry (19), jungle rifleman (11)
Energy Required: 30
Concrete, 150 valor

3/53: Enemy Outpost: flak technician (18), barracks (22), helipad (12)
Energy Required: 52
Enforcer (infantry, 233/177, +1 Valor from Raids)

4/53: Enemy Outpost: battle tank (3x 23)
Energy Required: 69
Concrete, 40000 cash

5/53: Dictators Compound: helipad (2x 28), dock office (33)
Energy Required: 89
Concrete, 400 valor

6/53: Offshore Drilling Rig: artillery officer (15), drilling rig (22), aircraft carrier (3x 28)
Energy Required: 121
TN-1 Kader UAV (air, 223/181)

7/53: Dictators Compound: police truck (31), sam launcher (2x 36), holding cell (25)
Energy Required: 128
Concrete, 65000 cash

8/53: Dictators Compound: dictator guard (35), dictator palace (4x 34)
Energy Required: 171
Concrete, 650 valor

9/53: Trafficker Base: perimeter sentry (64), trafficker gunman (81), air defense officer (54)
Energy Required: 199
Communications Specialist (infantry, 306/156)

10/53: Trafficker Base: command center (2x 55), trafficker commander (2x 66)
Energy Required: 242
Concrete, 120,000 cash

11/53: Trafficker Base: enemy combatant (65), barracks (2x 76)
Energy Required: 217
Concrete, 900 valor

12/53: Trafficker Base: trafficker gunman (81), large bunker (3x 80)
Energy Required: 321
Jungle Cobra (air, 296/243)

13/53: Shipyard: cargo crane (45), patrol boat (2x 61), marine trooper (53), ship yard (2x 66)
Energy Required: 352
Concrete, 155,000 cash

14/53: Shipyard: naval officer (45), destroyer (5x 68)
Energy Required: 385
Concrete, 1150 valor

15/53: Communications Outpost: stonefaced guard (2x 65), army barracks (3x 72), satellite uplink (48)
Energy Required: 394
Highland Assassin (infantry, 380/241)

16/53: Communications Outpost: satellite uplink (4x 76), supply silo (2x 70)
Energy Required: 444
Concrete, 170,000 cash

17/53: Communications Outpost: helipad (51), alexei borzakov (6x 75)
Energy Required: 501
Concrete, 1400 valor

18/53: Border Guard Complex: patrol vehicle (2x 85), guard tower (3x 88), lieutenant muhammed (2x 87)
Energy Required: 608
TF-Alpha Transport (air, 327/423)

19/53: Border Guard Complex: captain lefu (2x 90), supply silo (4x 102)
Energy Required: 588
Concrete, 205,000 cash

20/53: Border Guard Complex: corporal aliki (65), commander idris (7x 94)
Energy Required: 723
Concrete, 1650 valor

21/53: Mountain Pass: propane tank (2x 96), satellite uplink (2x 84), sandbag bunker (4x 93)
Energy Required: 732
Smuggling Cruiser (sea, 387/473)

22/53: Mountain Pass: mountain garrison (3x 108), satellite uplink (3x 100), mountain fighter (2x 95)
Energy Required: 814
Concrete, 230,000 cash

23/53: Mountain Pass: command center (67), warlord's personal guard (2x 91), general dustom (3x 103)
Energy Required: 558
Concrete, 1900 valor

24/53: Mountain Pass: mountain citadel (7x 105)
Energy Required: 735
Tiger Tankhunter (ground, 548/450)

25/53: Suspicious Village: village hovel (4x 120), sandbag bunker (3x 114), regime thug (90)
Energy Required: 912
Concrete, 265,000 cash

26/53: Suspicious Village: family home (5x 122), henrik van der waals (2x 100), anika ahrens (2x 104)
Energy Required: 1018
Concrete, 2150 valor

27/53: Suspicious Village: family home (5x 122)
Energy Required: 610
Shadow Drone (air, 462/692)

28/53: Suspicious Village: regime gunman (2x 95), mad bomber ali (8x 112)
Energy Required: 1086
Concrete, 310,000 cash

29/53: Docks: cargo crane (2x 102), patrol boat (2x 105), blue shipping container (4x 110), docks warehouse (3x 112)
Energy Required: 1190
Concrete, 2400 valor

30/53: Docks: tug boat (74), marine veteran (2x 110), docks warehouse (5x 140), red shipping container (3x 115)
Energy Required: 1339
Desert Raider (infantry, 918/612)

31/53: Docks: drydock (8x 132)
Energy Required: 1056
Concrete, 325,000 cash

32/53: Docks: blue shipping container (4x 110)
Energy Required: 440
Concrete, 2650 valor

33/53: Boneyard: boneyard office (6x 150), boneyard guard (2x 114), private faruq (2x 120), ruined humvee (102)
Energy Required: 1470
Plague Striker (air, 789/964)

34/53: Marketplace: pottery ship (4x 138), regime weapons dealer (2x 138), car repair shop (5x 154)
Energy Required: 1598
Concrete, 390,000 cash

35/53: Marketplace: carpet shop (3x 132), market square (4x 145), village market (3x 124), local market (2x 118)
Energy Required: 1584
Concrete, 2900 valor

36/53: Marketplace: loyalist fighter (2x 116), regime gunrunner (2x 130), wild basir (9x 150)
Energy Required: 1842
Plague Devastator (ground, 1100/900)

37/53: Boneyard: regime scientist (110), destroyed tank (4x 118), commandant al badri (9x 140)
Energy Required: 1842
Concrete, 415,000 cash

38/53: Drop Site: crumbled building (110), antiaircraft cannon (4x 154), oil cooler (4x 163), supply depot (3x 170)
Energy Required: 1888
Concrete, 3150 valor

39/53: Drop Site: commando leader (3x 156), communication center (10x 160)
Energy Required: 2068
Plague Infiltrator (sea, 1250/1024)

40/53: Emir Island: gun truck (4x 172), armored truck (3x 122), minaret (6x 184)
Energy Required: 2158
Concrete, 440,000 cash

41/53: Emir Island: mine launcher (4x 157), sneering grunt (2x 160)
Energy Required: 948
Concrete, 3400 valor

42/53: Emir Island: trigger-happy terrorist (2x 155), tug boat (3x 152), luxury villa (4x 125), soren pompantoniou (10x 170)
Energy Required: 2966
Plague Recon (infantry, 1024/1250)

...NOTE: the prior prestige mode levels identical to normal mode, now for the additional ending!...

43/53: Historic District: supply depot (5x 228), communication center (7x 248)
Energy Required: 2876
Concrete, 545,000 cash

44/53: Historic District: armed fanatic (3x 176), cleric musa (11x 204)
Energy Required: 2772
Concrete, 3650 valor

45/53: Military Base: armored truck (150), armory (4x 218), pillbox bunker (4x 210), battle tank (5x 200)
Energy Required: 2862
Plague Fighter (air, 1599/1309)

46/53: Military Base: pillbox bunker (4x 210), hangar (4x 240)
Energy Required: 1800
Concrete, 650,000 cash

47/53: Military Base: barracks (6x 284), hangar (4x 240), hardened commando (3x 184)
Energy Required: 3216
Concrete, 3900 valor

48/53: Insurgent Block: damaged 4x4 (4x 254), damaged complex (8x 300)
Energy Required: 3416
Plague Missile Boat (sea, 1798/1472)

49/53: Insurgent Block: destroyed car (4x 234), guerrilla commander (12x 233)
Energy Required: 3732
Concrete, 735,000 cash

50/53: Bomb Maker Compound: patrol vehicle (2x 160), large bunker (3x 200), cargo truck (4x 250), sandbag bunker (6x 318)
Energy Required: 3828
Concrete, 4150 valor

51/53: Bomb Maker Compound: hardened gunman (3x 202), bomb factory (4x 276), castle birr (3x 242), battle tank (5x 272)
Energy Required: 3796
Arctic Snow Shredder (2100/1506)

52/53: International Quarter: destroyed car (3x 244), masked bomber (6x 244), patrol vehicle (4x 272)
Energy Required: 3284
Concrete, 800,000 cash

53/53: International Quarter: personnel carrier (5x 336), ghost operative (13x 252)
Energy Required: 4956
4500 valor
Black Plague Stormer (ground, 4190/2794)

PRESTIGE MODE COMPLETE - LTQ EVENT COMPLETE


TOTALS FOR PRESTIGE MODE
Raw gains (a/d): 17,930/14,867
Bonus gains: +1 Valor from Raids
Valor gain: 41,050
Gold spent: 1400
Enery Used: 71,046
XP gained: 23,680

TOTALS FOR ENTIRE EVENT (both NORMAL and PRESTIGE MODE):
Raw gains (a/d): 25,927/21,528
Bonus gains: +3% alliance attack, +1 Valor from Raids
Valor gain: 56,300
Gold spent: 1720
Enery Used: 105,554
XP gained: 28,293
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