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| | 2013 April Event - Operation Wolf | |
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J (admin) Admin
Posts : 34 Join date : 2013-02-01 Age : 37 Location : USA, Rhode Island
| Subject: 2013 April Event - Operation Wolf Sat Apr 20, 2013 4:48 pm | |
| Operation Wolf: The Hunt, trackingSource:http://www.funzio.com/forum/showthread.php?52158-Operation-Wolf-The-Hunt-trackingLTQ History:http://www.funzio.com/forum/showthread.php?52592-LTQ-Historical-SummaryRequirements: - lvl 42 appears to be required to pass NORMAL mode. See the next post for additional requirements for prestige mode. - lvl 7 barracks (infantry) to buy flame thrower soldiers - you will need to access the Military Base, which is unlocked at lvl 42. - energy requirements are estimated, not exact ===NORMAL MODE===Insurgent Camp: mud house x1, family home x1, insurgent leader x1 Apache Bomber, air, 78/94 Enemy Outpost: ruined fighter plane x1, helipad x1, guard tower x1, jungle rifleman x1 Concrete Offshore Drilling Rig: large bunker x1, cruiser x1, artillery officer x1, hapless civilian x1 Guerilla Gunner, infantry, 156/234 Offshore Drilling Rig: landmine engineer x1, mine-launcher x1, stealth boat x1 Enemy Outpost: installation guard x1 Concrete, 100 valor Dictators Compound: blown up car x1, sam launcher x1, guard tower x1, dictators palace x1, modern palace x1 Rebel Cruiser, sea, 305/122 Attack Site: battered building x1, battered building x1, war-torn building x1, mid-rise appartments x1, damaged 4x4 x1 Concrete, 25,000 cash Attack Site: fedayeen lietenant x1, wrecked apc x1, war-torn building x1, apartment building x1 EMS Wagon, ground, 260/274 Enemy Encampment: observation tower x1, observation tower x1, personnel carrier x1, sandbag bunker x1, munitions supply x1 Concrete, 250 valor Shipyard: shipyard x1, ship yard x1, destroyer x1, cargo crane x1, antiaircraft cannon x1 Watchdog, infantry, 295/377 Communications Outpost: satellite uplink x1, supply silo x1, corporal roshenko x1, stonefaced guard x1, cargo truck x1, switch room x1 Concrete, 40,000 cash Communications Outpost: comm officer x1 Trafficker Base: hostage guard x1, personnel carrier x1, perimeter sentry x1, barracks x1, large bunker x1, antiaircraft cannon x1 D22 Stalker, air, 450/322 Trafficker Base: battle tank x1, personnel carrier x1 Border Guard Complex: guard tower x1, guard tower x1, installation sentry x1, armored truck x1, inspection building x1, holding cell Concrete, 400 valor Border Guard Complex: gun truck x1, corporal aliki x1, sergeant abdullah x1, cadet bapto x1, switch room x1 Judge T23, ground, 380/441 Mountain Pass: satellite uplink x1, mountain citadel x1, mountain garrison x1, satellite uplink x1, medieval palace x1, sandbag bunker x1 Concrete, 75,000 cash Mountain Pass: militia fighter x1, mountain militiaman x1, general dustom x1 Maven, infantry, 401/450 Suspicious Village: gun truck x1, henrik van der waais x1, gun truck x1, frightened villager x1, anika ahrens x1, destroyer tank x1 Concrete, 750 valor Suspicious Village: village elder x1, family home x1 Docks: dock office x1, cargo crane x1, patrol boat x1, tug boat x1 Old Glory, sea, 390/515 Docks: green shipping container x1, enemy gunman x1, blue shipping container x1, cargo boat x1 ?Mountain Pass: medieval palace x1? - it said I needed to do it, but I don't think I did it Concrete, 100,000 cash Boneyard: ruined humvee x1, ruined humvee x1, destroyed car x1, defunct iraqi tank Marketplace: shopkeeper's stand x1, car repair shop x1 Reserved Force Unit, infantry, 480/457 Marketplace: local market x1, market square x1, pottery shop x1, carpet shop x1, market plaza x1, housing complex x1 Concrete, 850 valor Drop Site: antiaircraft cannon x1, drop site lackey x1, sandbag bunker x1, commando leader x1 Water Glider, sea, 478/554 Emir Island: patrol boat x1, luxury villa x1, oil drilling rig x1, trigger-happy terrorist x1, xing min yu x1, lester nickelpot x1 Approx. 1500 energy used this level Concrete, 125,000 cash Emir Island: soren pompantoniou x1 Oil Refinery Plant: distillation column x1, oil warehouse x1, storage tank x1, refinery warehouse x1, switch room x1 Approx. 3000 energy used this level Barrage Chopper, air, 680/455 Oil Refinery Plant: refinery platform x1 High Mountain Village: stone hut x1, goatherd x1, regime agent x1, regime dead-ender x1, the doctor x1, regime dead-ender x1 Approx. 4000 energy used this level Concrete, 900 valor High Mountain Village: regime agent x1, regime dead-ender x1 Train Station: missile car x1, missile car x1, locomotive x1, gravel car x1, tanker car x1 Approx. 3000 energy used for this level GCC Destroyer, ground, 682/555 Train Station: comrade yaroshenk x1 Historic District: national library x1, military monument x1, national museum x1, communication center x1, nervous townperson x1, grand mosque x1, armored truck x1 Approx. 5500 energy used for this level Concrete, 135,000 cash Historic District: Supply Depot x1, Painted House x1, Medieval Palace x1 Trident Beachhead: nuclear submarine x1 Approx. 3500 energy used for this level MMC13, air, 722/639, i Trident Beachhead: large bunker x1, pillbox bunker x1, ballistic missle sub x1, large bunker x1, assault hovercraft x1 Approx. 2000 energy used for this level Concrete, 1200 valor Shipyard: sergeant loy x1 Border Guard Complex: cleric musa x1 Military Base: general en-joo x1 Approx. 4500 energy used for this level Recovery Force, infantry, 1800/1500 NORMAL MODE COMPLETE TOTALS FOR NORMAL MODE: Raw gains (a/d): 7557/6989 Valor gain: Approx. 4450 Gold spent: 840 Enery Used: Approx 43,000* Energy required XP gained: 11,365 *Each 20 gold energy refill gave a full +1000 energy fill = 42,000 energy from gold, plus approx 360 energy from normal time-based regen (2 hours) = approx. 43,000 energy required in total.
Last edited by J (admin) on Mon Apr 29, 2013 10:29 pm; edited 6 times in total | |
| | | J (admin) Admin
Posts : 34 Join date : 2013-02-01 Age : 37 Location : USA, Rhode Island
| Subject: Re: 2013 April Event - Operation Wolf Sat Apr 20, 2013 6:42 pm | |
| === PRESTIGE MODE ===
Requirements additional to normal mode: - you will need a lvl 7 war factory (ground) to be able to buy leopard tanks. - you will need a lvl 7 airfield to be able to buy pavelow helicopters - you will need a lvl 1 robotics factory (ground) to be able to buy anti-aircraft vehicles. - you will need a lvl 1 elite training facility (infantry) to be able to buy Heavy Gunners. - you will need to be able to access the steel plant, which is unlocked at lvl 57.
Insurgent Camp: mud house x1, family home x1, insurgent leader x1 Concrete, 150,000 cash
Enemy Outpost: ruined fighter plane x1, helipad x1, guard tower x1, jungle rifleman x1 Standing Defense, sea, 106/127, i
Offshore Drilling Rig: large bunker x1, cruiser x1, artillery officer x1, hapless civilian x1 Concrete, 1500 valor
Offshore Drilling Rig: landmine engineer x1, mine-launcher x1, stealth boat x1 Enemy Outpost: installation guard x1 Remote Gunner, infantry, 211/316
Dictators Compound: blown up car x1, sam launcher x1, guard tower x1, dictators palace x1, modern palace x1 Concrete
Attack Site: battered building x1, battered building x1, war-torn building x1, mid-rise appartments x1, damaged 4x4 x1 23D Battle Tank, ground, 412/165, i
Attack Site: fedayeen lietenant x1, wrecked apc x1, war-torn building x1, apartment building x1 Concrete, 2000 valor
Enemy Encampment: observation tower x1, observation tower x1, personnel carrier x1, sandbag bunker x1, munitions supply x1 Elite Sniper, infantry, 351/370, i
Shipyard: shipyard x1, ship yard x1, destroyer x1, cargo crane x1, antiaircraft cannon x1 Concrete
Communications Outpost: satellite uplink x1, supply silo x1, corporal roshenko x1, stonefaced guard x1, cargo truck x1, switch room x1 C3 Rocket Delivery, ground, 399/509, i
Communications Outpost: comm officer x1 Trafficker Base: hostage guard x1, personnel carrier x1, perimeter sentry x1, barracks x1, large bunker x1, antiaircraft cannon x1 Concrete, 3000 valor
Trafficker Base: battle tank x1, personnel carrier x1 Border Guard Complex: guard tower x1, guard tower x1, installation sentry x1, armored truck x1, inspection building x1, holding cell Advanced Fighter, air, 608/435, i
Border Guard Complex: gun truck x1, corporal aliki x1, sergeant abdullah x1, cadet bapto x1, switch room x1 Concrete
Mountain Pass: satellite uplink x1, mountain citadel x1, mountain garrison x1, satellite uplink x1, medieval palace x1, sandbag bunker x1 M0 Mechanized, ground, 513/596, i
Mountain Pass: militia fighter x1, mountain militiaman x1, general dustom x1 Concrete, 4000 valor
Suspicious Village: gun truck x1, henrik van der waais x1, gun truck x1, frightened villager x1, anika ahrens x1, destroyer tank x1 Field Spotter, infantry, 542/608, i
Suspicious Village: village elder x1, family home x1 Docks: dock office x1, cargo crane x1, patrol boat x1, tug boat x1 Concrete
Docks: green shipping container x1, enemy gunman x1, blue shipping container x1, cargo boat x1 ?Mountain Pass: medieval palace x1? - it said I needed to do it, but I didnt do it FOX ATV, ground, 527/696, i
Boneyard: ruined humvee x1, ruined humvee x1, destroyed car x1, defunct iraqi tank Marketplace: shopkeeper's stand x1, car repair shop x1 Concrete, 5000 valor
Marketplace: local market x1, market square x1, pottery shop x1, carpet shop x1, market plaza x1, housing complex x1 Areo Glider, air, 648/617, i
Drop Site: antiaircraft cannon x1, drop site lackey x1, sandbag bunker x1, commando leader x1 Concrete
Emir Island: patrol boat x1, luxury villa x1, oil drilling rig x1, trigger-happy terrorist x1, xing min yu x1, lester nickelpot x1 Approx. 1500 energy used this level APC Lockon, ground, 646/748, i
Emir Island: soren pompantoniou x1 Oil Refinery Plant: distillation column x1, oil warehouse x1, storage tank x1, refinery warehouse x1, switch room x1 Approx. 3000 energy used this level Concrete, 6000 valor
Oil Refinery Plant: refinery platform x1 High Mountain Village: stone hut x1, goatherd x1, regime agent x1, regime dead-ender x1, the doctor x1, regime dead-ender x1 Approx. 4000 energy used this level AT Special Force, infantry, 918/615, i
High Mountain Village: regime agent x1, regime dead-ender x1 Train Station: missile car x1, missile car x1, locomotive x1, gravel car x1, tanker car x1 Approx. 3000 energy used for this level Concrete
Train Station: comrade yaroshenk x1 Historic District: national library x1, military monument x1, national museum x1, communication center x1, nervous townperson x1, grand mosque x1, armored truck x1 Approx. 5500 energy used for this level Special Agent Dan, infantry, 921/750, i
Historic District: Supply Depot x1, Painted House x1, Medieval Palace x1 Trident Beachhead: nuclear submarine x1 Approx. 3500 energy used for this level Concrete, 8000 valor
Trident Beachhead: large bunker x1, pillbox bunker x1, ballistic missle sub x1, large bunker x1, assault hovercraft x1 Approx. 2000 energy used for this level Intel Gathery, ground, 975/863, i
Shipyard: sergeant loy x1 Border Guard Complex: cleric musa x1 Military Base: general en-joo x1 Approx. 4500 energy used for this level Concrete A new ending? What's this? This is not the end!!
...surprise ending mission(s)...
Military Base: pillbox bunker x1, battle tank x1, observation tower x1 Soviet Assault Sub, sea, 2100/2025, i
Bomb Maker Compound: bomb factory x1, large bunker x1, nitrate tank x1, patrol vehicle x1, gun truck x1, battle tank x1 Concrete, 10,000 valor
Bomb Maker Compound: castle birr x1, cargo truck x1 , sam launcher x1, antiaircraft cannon x1 Marine CT, sea, 2300/2950, i
International Quarter: patrol vehicle x1, Eiffel Tower x1, shopping mall x1, luxury villa x1, destroyed car x1, frightened tourist x1 Concrete, 11,000 valor
Naval Battle: transport boat x1, advanced destroyer x1, nuclear submarine x1, battleship x1, cruiser x1, stealth boat x1 Concrete, 12,500 valor
Government Area: recruitment facility x1, communication center x1, armored truck x1, personnel carrier x1, hardened soldier x1 Concrete, 15,000 valor
Steel Mill: supply depot x1, destroyed car x1, sulfide tank x1, magnetic crane x1 Puma 33FX A, air, 2950/3680, i
PRESTIGE MODE COMPLETE - LTQ EVENT COMPLETE
TOTALS FOR PRESTIGE MODE (excluding NORMAL MODE, including plot twist at end): Raw gains (a/d): 15,127/16,070 Valor gain: Approx. 78,000 Gold spent: 1280 Enery Used: Approx 65,000 energy required XP gained: 21,144
TOTALS FOR ENTIRE EVENT (both NORMAL and PRESTIGE MODE): Raw gains (a/d): 22,684/23,059 Valor gain: Approx. 82,450 Gold spent: 2120 Enery Used: Approx 108,000 energy required XP gained: 32,509 | |
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